2010/05/09

10 BEST SOFTWARE FOR VISUAL PERFORMANCE ARTIST - 1

VDMX

One of the most popular VJ software for the Mac platform is VDMX. Able to any number of input clips and up to 4 external video input sources, the VDMX comes fully-loaded with all the bells and whistles that are customarily expected from a professional VJ package. What makes VDMX stand out though is its insistence on a real-time paradigm, that grants access at runtime to advanced video/graphics manipulation functions. This access is provided by the user interface that displays the relevant graphs on the main screen itself – changing parameters can be done quickly on-the-fly and it’s as easy as adjusting the graphs with the mouse (which in turn will affect the internal engine; the rendering engine runs at runtime). This allows you the flexibility of trying out things spontaneously and be brilliantly creative. As the publisher’s point out “VDMX’s workflow is designed to let you treat your studio like an instrument.”
Indeed the interface, with its signal processing/video manipulation functions does give it a studio feel. The right half of the interface is completely dedicate to such “studio” functions. VDMX replaces the basic timeline paradigm that is so standard in VJ software today with their innovative take on the real-time studio feel. However, and it must be said, for the non-professional the interface can be a little over-whelming; and even for the professional there is a little bit of a cluttered feel (make sure you have a fairly large screen to make it easier for yourself) and it can take a while to get used to the new paradigm.
Another important feature of VDMX and advantage being a Mac OS X application is that it can import Quartz Composer Composition and control it in real-time using VDMX controls. It also can use Quartz Composer Patches as plug-ins. And when it comes to Quartz Composer, you how innovative and creative it can be.
At $300 it is a better deal than some of the software we have already discussed, and it has a variety of add-ons for streamlining the interface and the rendering pipeline. You can save a particular setup (i.e. interface & rendering-pipeline combination) and load whichever setup is most desirable for your current activity.
The trial version only has saving disabled. Requires 1GHz or better CPU, Mac OSX 10.5.0/QuickTime 7.0.4 up, 512 MB RAM, and PCI Express or Intel Graphics Processor with at least 64 MB VRAM and OpenGL.

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