Video Glitching with Open Frameworks and GLSL from
Ben McChesney on
Vimeo.
Using sound input I change how much a shader effects any texture. In this case the texture is a lopping video clip. This video is using ofxTimeline by FlightPhase ( https://github.com/Flightphase/ofxTimeline ) so I'd like to thank them a lot for such a cool addon.
Next steps are to add FFT for bass and tonal range reaction instead of a broad sound average.
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