collada textured vertice morphing - realtime from George Toledo on Vimeo.
I had previously contrived a few different ways to render an arbitrary object at the vertex of any collada model.
Today, I thought of a way to morph between objects at a definable rate. For this example, I'm using a Kineme GL Point textured with a sunbeam, and I'm also adding a bit of a feedback effect, though again, any type of renderer could be used at a vertex position... even a small version of the model that is being decoded, for a weird infinity effect (that is hard to process).
It's also pretty cool for text morph/dissolve effects, as one can use Google Sketchup to make 3D lettering collada objects very easily, and free.
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