Planet Raymarching from Leon on Vimeo.
This a WebGL experience using Three.js
Planet is generated by a GLSL fragment shader with a raymarching algorithm.
This a showcase of work in progress for a VJing project.
Project sources : https://github.com/leon196/WJ
amd-three.js : http://felixpalmer.github.io/amd-three.js/
The bible about raymarching : http://www.iquilezles.org/www/index.htm
Basic raymarching tutorial : http://9bitscience.blogspot.fr/2013/07/raymarching-distance-fields_14.html
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