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2010/07/06

CoGe Beta 3 development state

Development of CoGe Beta 3 is going good, most of the planned improvements and fixes are done, but some bugs still present. I need some more time to finish the job, but i’m sure i can release it in June, 2010. I’ll do a workshop with a preview release of Beta 3 this week during Visual Berlin Festival, and now, i drop some lines about the improvements and fixes wherewith i’m done – so read what CoGe willlove in the release:

CoGe loves performace and stability!

The under development – and still buggy – version of Beta 3 seems to more stable than the last released Beta 2. The rendering methods updated as well as the most of the classes, in my tests Beta 3 uses ~25-30% less system resource and gives more FPS then Beta 2.

CoGe loves anti-aliasing!

The rendering pipelinedid updated – thanks for the help, vade! - to automatically use multi-sample anti-aliasing on supported graphics cards – as far i know only the GMA cards not supports this feature – which produces lovely-looking edges. The update fixes a depth-buffer issue as well.


CoGe loves custom Control modules!

As a big update, each custom Control modules has a showable rendering window – with event forwarding to the control composition – which can extremely usefull in many cases. See the example on the picture – the control module renders the audio spectrum, and we can select the band want we deal with interactively – using Quartz Composers Interaction feature.

CoGe loves OSC!

With version Beta 3 CoGe will be able to handle OSC messages just like Midi. This means you can control each elements from built-in buttons to modul’s sliders from any OSC capable application and/or with your favorite OSC app on iPhone or iPad – or from any other OSC capable device.

CoGe loves Movie Recording!

As an experimental function in the upcoming Beta 3 CoGe has a movie recording feature. Actually, this needs more work to make it better because realtime movie recording during the gig will screw up your FPS – but basically works.

CoGe loves Colors!

Not the most important feuture, but if you don’t like CoGe’s default pinky highlight colors, now you have the chance to choose an other lovely highlight color.

CoGe loves bubbles!

Yeah, with the bubbles you can easily view your current Midi/OSC/Key bindings on UI widgets, which can very usefull – and as always, looks good :)


CoGe loves many more things too!

And there are many new features and improvements, some of them are under development, and some of them finished: now the Preview window has the CoGe-style as Synth windows, built-in auto-resize feature could be disabled which can be praticular in many cases, and CoGe can send and receive BPM from OSC!



(CoGe)

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