Google

2011/05/24

CoGe - Everything is changing

After the latest, Beta 3 release of CoGe in July 2010, i found the current implementation in some cases are wrong, due the not enough abstracttion in the current functions. So, i felt its the time to rebuild the whole app from scratch. After the designing process and a lots of learn, the implementation of a very new CoGe started last year, October 2010.

In our days, the release of a final 1.0 version as a new CoGe is going to be close, but still needs some work. The testing of the new version just started 2 weeks ago for in-house beta-tester crew members – the guy’s opinion is very good. So, as i said, there is a completely new CoGe, rewritten from scratch, now see whats changed.

Long story sort, everything. CoGe just broke the 2 layers-and-a-mixer thing, and going to be very arbitrary. This means you can use an arbitrary amount of layers (synths), arbitrary amount of effects and arbitrary amount of sequencers. Better support for playing Quartz Composer files, a new way to assign Key/Midi/OSC controls for user interface widgets (sliders, buttons, etc.), a built-in Ram Disk support for provide faster playback for movie files, also some interface tweaks, support for syncing sliders and a very great support for Syphon, saving Synths and Effect Chains as well and a lots of other changes. I’ll recently write posts about the new features in the next few weeks, doing new quickstart and tutorial videos – and finally a PDF manual too. Ohh, and don’t forget we got a fancy new icon composed by Bechkey Studio.

I realized during the development this project i’ve started in 2006 is needs a lots of extra time, and because some changes in my life, i had to come to a really hard decision: stop the project or try to make some money from it, and i choose the last, just because i really loved to working on it in the last 4 years.

CoGe is going to be a commercial application. I know you guys now feeling something bad, but i really hope you will understand this decision. Making this app commercial is the only choice for me to spending enough time to the development. On your side this change will provide a much better support including faster updates and you will get a better piece of software – i did my best in the last few months. Making it commercial is also means to source code is going to be closed, but i love the open-source community, and started a new framework called CoGeOpenSource with helpful classes for developing with Quartz Composer and other apps, and the source code of the current Beta 3 version is also available. I actually working on this (CoGeOpenSource framework) too, recent updates will coming.

The app will be cheap as possible, and the demo version will fully working except the Project/Synth/EffectChain save and load functions. So many people donated the project in the last few years – thanks again guys! – and i’m really thankful, so all previous donators will receive a gift license after the launch.

And finally, the planned release is the end of June (maybe start of July) 2011, till then i will post about the new features weekly. Stay tuned!


(http://coge.lovqc.hu/)

Nincsenek megjegyzések: