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2011/06/05

CoGe 1.0 Sneak Peek – The new concept

The most important change in the upcoming CoGe release is the new concept. In the previous versions, CoGe had the 2 layers called Synths, and a Mixer for mixing/compositing that 2 channels. All Synths had a built-in sequencer, 3 slots for using Player moduls plus 1 specially for Quartz Composer files, and we could apply 2 effects on each Synths. This basic 2 channel mixer concept just worked well, but sometimes we just want to use more the 2 layers, more then 2 effects, some people never used sequencer, and so on. When i’ve started to design the new CoGe, the most important thing was make the app arbitrary as far as possible, and allow as to create or load saved interface elements in runtime.
I divided the Synths to 3 division, you can create any number of them dinamically :
ClipSynth
ClipSynth: the synth itself. Contains the Media Slots and an area to load the modules. The ClipSynth still has 16 Media Slots as normal, but in collapsed mode, it contains only one slot with 2 buttons to allow triggering previous/next slots – and contains the Player module apply area as well. When you drop a Quartz Composer composition into a Media Slot, CoGe automatically detect the published input parameters, and create a special player for the composition in the Player module area. When you select a slot contains Quartz Composer composition, CoGe will auto-switch to the created special player in the background. collapsed ClipSynthThis means you can use 16 Quartz Compositions per Synth with assigned Midi/OSC/Key bindings for each parameter, not just one like in the previous version. You can apply an Effect Chain and a Sequencer for each ClipSynth, and can save the Media Slots as a CoGe Media Preset like in the previous version. An other new thing is you can copy the ClipSynth – this function creates the exact same ClipSynth as a new just without the Midi/OSC/Key bindings. An other new option is all ClipSynth could be saved for later use, the file created by CoGe is Quicklook-able in Finder, and easy loadable from Finder with a double-click.  An other good point is you can swap Media Slots between ClipSynths with a simple Shift+Click.
Effect Chain: Effect Chainsimply element with a module apply area, could contains any number of effects, and all items are re-arrangable. Effect Chains could be assigned to ClipSynths and the Master Mixer – one Effect Chain could be assigned to different ClipSynths and for the Master Mixer too – and just like ClipSynths, you can save/load Effect Chains also.
Sequencer: works like the previous version. The only change is you should specify a Driver which is the time source for the sequence running.

For now, thats all, i’ll writing more about the new CoGe soon

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